Game Pre-Alpha Version 0.0.34


This version is hopefully getting close to a complete alpha act 1 minus some details  that I'll be working on in the next few versions (moslty involving writing). The Day/Night system is now improved with a new Time feature and It's pretty much ready for the demo release. The 0.1.3 demo version is coming soon with also a french texts version.

For now, Game version 0.0.34 :

  • SYSTEM :
    • Improved the Day/Night system to avoid conflict with specific locations.
    • New Time system.
    • Replaced the main menu stats by the game time (requires the pocket clock).
    • Disabled ability to walk through walls for NPCs.
  • DATABASE :
    • 1 new item.
    • 2 enemies updated (tutorial).
  • MAPS :
    • Updated interior wall lights to glow only by night.
    • 2 maps updated.
  • EVENTS :
    • Various texts corrections and updates.
    • 3 cutscenes updated
    • Updated Henker night talks.
  • BUGS :
    • There was still a bunch of bugs related to the Day/Night system implementation.
    • In some cases, the player could sleep at the inn for free.
    • There was a visual bugs with the first dungeon's NPCs.
    • There was a visual bugs with the second village cutscenes.
    • There was a glitch with the 4th town inn doors after the night events.
    • Following those events, a NPC was appearing at two different places at the same time.
    • There were 3 minor visual bugs in the ruined castle 3rd floor's events.
    • There was a case where the player could end up in the wrong place when ordering repairs and sleeping in his bed.
    • Arcadia's sailor was disapearing during the day when is home was rebuilt.
    • The sailor's house repairs were more expensive from the tavern.
    • Henker was not using his room before the ship's repairs.
    • In some cases, the player could get stucked on a secret location.

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