Game Pre-Alpha Version 0.0.25


There have been 2 new versions since my last devlog entry. I've delayed posting to give me some time to upload the demo's update first. So back to those two update, I've been doing a lot of playtesting lately to adjust stuff and hunt down bugs. Here's what have been done so far :

Pre-Alpha V0.0.25

  • SYSTEM :
    • Platform update (game runs more smoothly).
  • DATABASE :
    • The theft skill is now only usable once on each enemy.
    • 2 skill updates.
    • 1 new skill.
    • Reduced ingredients cost for materials craft.
    • 7 enemy updates.
  • MAPS :
    • 2 map updates.
  • EVENTS :
    • Various texts corrections and updates.
    • Changed Minuit's location in HQ.
  • BATTLE :
    • Updated level of passive members for Tactical Battles.
  • BUGS :
    • It was possible to get on top of Arbora's watchtower from behind.
    • Characters using relics had twice the "special power" command.
    • Spending a night in the first inn after leaving was bringing back to a previous event.
    • Baltazar was not showing (when enabled) in tactical battles.

Pre-Alpha V0.0.24

  • SYSTEM :
    • Updated debug features.
  • DATABASE :
    • The castle repair list now gives the list of required materials.
  • MAPS :
    • 2 map updates.
  • EVENTS :
    • Various texts corrections and updates.
    • The first forest entrance guard now moves more smoothly.
    • 1 CS update.
    • Decreased price of first castle repair.
  • BATTLE :
    • Updated level of passive members for Tactical Battles.
  • BUGS :
    • The walls next to the male hero's house exit were bugged.
    • There was a small bug on one of the hero's cellar wall.
    • The save and craft tutorials weren't properly logged.
    • The save option was enabled everywhere..
    • The rooms of the first inn were unreachable.
    • Corrected first weapon shop tileset.
    • There was a visual bug on some of the second town background trees.
    • Characters could go into some of the towns and forests treewalls.
    • It was possible to use all 4 party members in duel fights.
    • Corrected ruined castle 1st floor tileset.
    • Some enemies skills were wrongly considered standard attacks.

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