Game Pre-Alpha Version 0.0.32
Galdmaril » Devlog
This version is a pretty huge update. I've playtested the last part of Act 1 and spoted a lot of bugs, but there's more, of course. I've also improved a lot of cutscenes and events on the way.
Here's what version 0.0.32 is about :
- SYSTEM :
- Shortened Day/Night cycle.
- Party members now use distinct conversations related to the game progression at HQ during the day.
- DATABASE :
- Updated starting gear for 4 characters.
- Updated 1 character elemental attributes.
- Water and Ice magics are now based on magic defense.
- 1 new boss.
- EVENTS :
- Various texts corrections and updates.
- Updated atmosphere in the dark town after defeating local boss.
- Updated 3 towns NPCs at night.
- Updated last act 1 town gear shops inventory.
- Updated 1 optional character appearance conditions.
- Updated cutscenes and events in 4 last locations of act 1.
- Updated 12 characters day talks at HQ.
- Added 14 characters night talks at HQ.
- Removed Tanel from castle's 3rd floor.
- BUGS :
- There was a conflict between 4 locations and the Day/Night system.
- Entering the east continent south village was locking the player into a fence.
- One room of the dark town was unreachable.
- Some of the dark town's shop keepers weren't showing.
- One of the casino's customers was mute.
- The casino's stairs were connected to Arcadia.
- The fishing village inn keeper was bugged.
- An achievement was hidden by the action queue.
- Arcadia's elevator to the private room wasn't working properly.
- Aguila was appearing in her room during the day.
- The player could get stucked on 2 different locations if disembarking next to the town.
- Some of the privates rooms carpets weren't properly displayed.
- The dark town's king and queen faces were missing.
- Some of the dark town's events tiles were incorrect.
- Some of act 1 last location NPCs weren't properly showing/disapearing.
- The Airship boarding events weren't properly working.
- It was possible to climb the wall near Acadia's rooms elevators.
- The Hero was invisible during one of the last CS.
- The characters were boarding back the aircraft after landing on their first destination.
- Corrected act 1 last location tileset.
- One optional battle was looping on itself.
- Act 1 last location's stairs weren't completely connected.
- There was a potential bug in the ruined castle 3rd floor bed event.
Galdmaril
An epic 2D RPG Adventure.
Status | In development |
Author | TWings |
Genre | Role Playing, Adventure |
Tags | Dragons, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker |
Languages | English, French |
More posts
- Demo Alpha Version 0.1.4May 06, 2019
- Game Pre-Alpha Version 0.0.40Feb 25, 2019
- Game Pre-Alpha Version 0.0.39Jan 05, 2019
- Game Pre-Alpha Version 0.0.38Nov 30, 2018
- Game Pre-Alpha Version 0.0.37Nov 20, 2018
- Game Pre-Alpha Version 0.0.36Nov 17, 2018
- Game Pre-Alpha Version 0.0.35Nov 11, 2018
- Demo Alpha Version 0.1.3 + french versionOct 30, 2018
- Game Pre-Alpha Version 0.0.34Oct 26, 2018
- Game Pre-Alpha Version 0.0.33Oct 23, 2018
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