Game Pre-Alpha Version 0.0.32


This version is a pretty huge update. I've playtested the last part of Act 1 and spoted a lot of bugs, but there's more, of course. I've also improved a lot of cutscenes and events on the way.

Here's what version 0.0.32 is about :

  • SYSTEM :
    • Shortened Day/Night cycle.
    • Party members now use distinct conversations related to the game progression at HQ during the day.
  • DATABASE :
    • Updated starting gear for 4 characters.
    • Updated 1 character elemental attributes.
    • Water and Ice magics are now based on magic defense.
    • 1 new boss.
  • EVENTS :
    • Various texts corrections and updates.
    • Updated atmosphere in the dark town after defeating local boss.
    • Updated 3 towns NPCs at night.
    • Updated last act 1 town gear shops inventory.
    • Updated 1 optional character appearance conditions.
    • Updated cutscenes and events in 4 last locations of act 1.
    • Updated 12 characters day talks at HQ.
    • Added 14 characters night talks at HQ.
    • Removed Tanel from castle's 3rd floor.
  • BUGS :
    • There was a conflict between 4 locations and the Day/Night system.
    • Entering the east continent south village was locking the player into a fence.
    • One room of the dark town was unreachable.
    • Some of the dark town's shop keepers weren't showing.
    • One of the casino's customers was mute.
    • The casino's stairs were connected to Arcadia.
    • The fishing village inn keeper was bugged.
    • An achievement was hidden by the action queue.
    • Arcadia's elevator to the private room wasn't working properly.
    • Aguila was appearing in her room during the day.
    • The player could get stucked on 2 different locations if disembarking next to the town.
    • Some of the privates rooms carpets weren't properly displayed.
    • The dark town's king and queen faces were missing.
    • Some of the dark town's events tiles were incorrect.
    • Some of act 1 last location NPCs weren't properly showing/disapearing.
    • The Airship boarding events weren't properly working.
    • It was possible to climb the wall near Acadia's rooms elevators.
    • The Hero was invisible during one of the last CS.
    • The characters were boarding back the aircraft after landing on their first destination.
    • Corrected act 1 last location tileset.
    • One optional battle was looping on itself.
    • Act 1 last location's stairs weren't completely connected.
    • There was a potential bug in the ruined castle 3rd floor bed event.

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